Everybody's Gone To The Rapture
Audio direction, design and implementation on the unique narrative indie game, focusing on creating an immersive, detailed and emotive world to explore and inhabit. The game used procedural audio techniques to create evolving ambiences and soundscapes to adapt to the non-linear storytelling design.
With narrative being the key focus of the game, we were able to record each scene of dialogue as a small stage play on a soundstage, with the actors able to work and perform together to create emotive and heartfelt performances that can be tricky to nail in a recording booth alone!
It was an incredibly proud moment to receive the BAFTA for Audio Achievement for this project, as well as nominations and awards for the audio design across the games media.
Dear Esther: Landmark Edition
A painstaking remaster of Dear Esther’s original voice recordings, music, along with re-imagined sound design for the landmark narrative atmospheric adventure.